![]() ![]() Turns out, raider factions are just like everyone else in Fallout 4: heavily armed and armored but completely unwilling to lift a finger to solve their own problems when they can just make you do it for a pittance of caps. ![]() ![]() Initially you’re just an amusement for them, as you’re forced to run a trap-filled gauntlet while being mocked over a loudspeaker (has this ever worked out well for the taunter?) but if you survive-and I’m going to assume you will-you’re reluctantly hailed as the new raider Overboss, a position of both power and subservience. ![]() After picking up a radio signal from Nuka-World, a massive and crumbling amusement park to the east of the original map, you arrive to discover it’s been taken over by three different factions of raiders. The not-so-great news: there’s hours of fairly routine business you have to attend to first. Fallout 4’s final DLC expansion does indeed let you become a raider, great news for those of us who had always wanted to join the filthiest, most blindly violent faction in the wasteland. ![]()
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![]() ![]() ![]() ![]() Also note that the chart is only a general guideline, and your companions will sometimes react differently according to the context of your action. ![]() Note thatĭogmeat has 100% natural affinity and is not swayed by your in game decisions. The following is a look at how in game actions affect companion affinity. In addition to the classifications shown below, there are other specific actions that affect affinity, typically associated with approval or disapproval of certain This increase is not announced like the actions mentioned below, but can be observed nonetheless. Occasionally the affinity will continue to be frozen until the corresponding quest has progressed sufficiently.Ī companion's affinity will naturally rise slowly as they and the sole survivor travel together. This could just be a simple chit-chat about how they appreciate you, or the start of a new quest. When affinity reaches 249, 499, 749, and 999, it will sometimes be temporarily frozen, while the companion in question will try to talk with the sole survivor. Technically, affinity is an actor value, typically starting out at 0. ![]() ![]() ![]()
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